From deep under the ocean, these buggers camouflage themselves amongst the metal bulkheads of a long forgotten alien vessel. This character was created for Conduit 2, a game developed by High Voltage Software for the Nintendo Wii. Modeled in 3ds max.
Wednesday, March 13, 2013
Atlantean Guardian
This is a character created for Conduit 2, a game developed by High Voltage Software for the Wii. Due to this characters size in comparison to the player and the memory restrictions of the Wii, this character was primarily textured using tile-able patterns.
John Adams the Alien
This is a character created for Conduit 2, a game developed by High Voltage Software for the Wii. The model was sculpted and painted in Z-brush and the in-game model/cage was created in 3ds max.
Here are some sample textures from Mr. Adams. Efficiency was a must for this Wii title.
Tuesday, March 12, 2013
Big Daddy
The Big Daddy from the original Bioshock game. Modeled and re-imagined in a different visual style. Original concept by Bob Nelson.
And where would the Big Daddy be without his Little Sister?! Finished model coming soon (she still needs a little polish, texture/shader work, and a pony tail!)
And where would the Big Daddy be without his Little Sister?! Finished model coming soon (she still needs a little polish, texture/shader work, and a pony tail!)
Catball / Ballcat
The internet demands cats as homage for the journey and so my first post is a cat. Seriously... cat's bring you good luck in the internet : ) Modeled and rendered in 3ds max. Material/Shader created using only functions that can be found in current generation game engines. The goal was to create a model that resembled the original concept and it's shading style as closely as possible using real time shaders.
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