Monday, March 18, 2013

People Eater

Modeled in 3dsMax and Zbrush.  Textured with Zbrush and Photoshop.  Rendered in 3dsMax.






A Shark w/ Robot Legs & Laser Eyes

Modeled in 3dsMax and Zbrush.  Textured with Zbrush and Photoshop.  Rendered in 3dsMax.





Sunday, March 17, 2013

The TOAD

This character was modeled in 3dsMax and Zbrush.  Textured in Z-brush.












Friday, March 15, 2013

Colt 1911

Modeled for The Grinder (unreleased), a game developed by High Voltage Software for the Nintendo Wii.  Modeled in 3dsmax and Zbrush and textured using Photoshop.


Here are the texture files used with this model (Diffuse, normal, and spec).




The Cyberian Wolf

Created for Conduit 2, a game developed by High Voltage Software for the Nintendo Wii.  Modeled in 3dsmax and textured using Photoshop.





These cybernetic killing machines bury themselves in the Siberian wastes, leaving only their sensor above the snow.  Strong legs and a wedge shaped body help it burrow while it's razor-sharp, bottomless jaw leaves severed chucks of meat to fall free.

Thursday, March 14, 2013

The Drudge Drones

These characters were created for Conduit 2, a game developed by High Voltage Software for the Nintendo Wii.  Modeled with Z-brush and 3dsmax.  Textures painted in Z-brush.




Here are the final Wii models with variants.




I'm kind of a fan of the Free Drudge.  They are the drones that had time to mature and free their minds from the Trust.  When creating/modeling them, I liked to think that the first thing they did involved finding the nearest broom closet / janitors stash to dump paint on themselves. They didn't want to be mistaken for the "bad guys"! (the bad guys always lose)

Wednesday, March 13, 2013

The Thermite / Tearmite / Blindmite

These characters were created for Conduit 2, a game developed by High Voltage Software for the Nintendo Wii.  Modeled with Z-brush and 3dsmax.  Textures painted in Z-brush.





Here are the final Wii models and color variants.