Resume


Chad S. Thelen


Objective                                                                                                                        
To obtain a position where I can utilize my technical and artistic skills developing game art and creating impactful imagery via real-time rendering.

Experience                                                                                                                      
October 22, 2013 - Current        High Voltage Software              Hoffman Estates, IL 

Senior VFX and Technical Artist - Working as lead VFX and technical artist on the current and next generation of video game consoles.  In this role, I have been responsible for the creation of the following:
   · Particle Systems
   · Shader/Material Creation
   · 3d modeling
   · Texturing
   · Planning and Designing Assets for Visual Feedback and Player Communication
   · Skinning and Rigging
   · Research and Development
   · Implementation

Released Titles-

   · Damaged Core
          - Lead/Sole VFX artist.  Responsible for all visual effects
             (particle, material, screen, and misc. visual effects)
          - Character Modeling
          - Material and Shader creation
          - Research and Development for creating effective effects in VR
   · Dragon Front
          - VFX artist.  Responsible for creating and implementing particle systems
          - Material and Shader creation
          - Research and Development for creating effective effects in VR
   · Saints Row: Gat Out of Hell 
          - VFX (particle and material effects)
          - Environment Art


                                                                                                                                          
April 12, 2013 - October 21, 2013         Freelance Digital Artist                  Chicago, IL

3d/2d Artist - Working as a digital artist on whatever tasks are requested.
   · 3d Modeling (low poly and high poly)
   · Texture and Shader creation
   · Rigging (including the set up of controllers) and Skinning
   · UV Layouts 
   · Concepting
   · Illustration   
   · Photo manipulation and restoration



                                                                                                                                         
March, 2007 - March, 2013        High Voltage Software                Hoffman Estates, IL

Artist - While working at High Voltage Software skills were acquired to allow me to perform cross discipline work.
 
   · Character Modeling
       - Rigging, Skinning, and UV layout 
   · Environment and Object Modeling
       - Lighting 
   · Texture and Shader creation
   · Video Post-Production
   · User Interface

   · Concept Art
   · Art and Design work for Social Media/ PR as well as pitch ideas and art
  
Released Titles-
 
   · The Conduit
          - Character and Object modeling
   · Conduit 2
          - Primary character modeler 
   · The Conduit HD
          - Character, object modeler, and texture artist 

   · Animale’s de la Muerte
          - Cinema Character Art / cinema post-production 

   · LeVamp 
          - Character and object art
   · Star Wars Kinect
          - Character and environment art
   · Captain America: Super Soldier 

          - Object modeler and assistant character artist 
   · Disney-Pixar’s Toy Story Mania
          - Object, Character and texture art
   · Americas Army: True Soldier 

          - Object and environment art
   · Nickelodeon’s Nicktoons MLB 

          - Character art  
   · Nickelodeon Dance 
          - Character art  
   · Nickelodeon Dance 2 
          - Character and User Interface art
   · Victorious: Time to Shine 

          - Object art
   · Dora Saves the Snow Princess 

          - Character and object art


Technical Skills                                                                                                           

   · 3d Studio Max
   · Z-Brush
   · Adobe Photoshop
   · Adobe After Effects
   · Adobe Premier
   · UE4
   · Infernal Editor
   · Maya
   · Crazy Bump
   · NDo
   · Various proprietary and industry-common game engines 



Traditional Skills                                                                                                          


    · Concept and Character Design
    · Game Design
    · Design Fundamentals
    · Art Direction
    · Storyboarding
    · Principles of Animation
    · Color Theory



Education                                                                                                                   
 

2003-2006                            The Illinois Institute of Art                            Schaumburg, IL
 

Bachelor of Fine Arts in Game Art and Design  
    · Artimation 6, Winner of Best 2D Game
    · Artimation 6 and 7, Animation Qualifier, Game Design Qualifier