Chad S. Thelen
Objective
To obtain a position where I can utilize my technical and artistic skills developing game art and creating impactful imagery via real-time rendering.
Experience
· Shader/Material Creation
· 3d modeling
· Texturing
· Planning and Designing Assets for Visual Feedback and Player Communication
· Skinning and Rigging
· Research and Development
· Implementation
Released Titles-
· Damaged Core
- Lead/Sole VFX artist. Responsible for all visual effects
(particle, material, screen, and misc. visual effects)
- Character Modeling
October 22, 2013 - Current High Voltage Software Hoffman Estates, IL
Senior VFX and Technical Artist - Working as lead VFX and technical artist on the current and next generation of video game consoles. In this role, I have been responsible for the creation of the following:
· Particle SystemsSenior VFX and Technical Artist - Working as lead VFX and technical artist on the current and next generation of video game consoles. In this role, I have been responsible for the creation of the following:
· Shader/Material Creation
· 3d modeling
· Texturing
· Planning and Designing Assets for Visual Feedback and Player Communication
· Skinning and Rigging
· Research and Development
· Implementation
Released Titles-
· Damaged Core
- Lead/Sole VFX artist. Responsible for all visual effects
(particle, material, screen, and misc. visual effects)
- Character Modeling
- Material and Shader creation
- Research and Development for creating effective effects in VR
· Dragon Front
- VFX artist. Responsible for creating and implementing particle systems
· Dragon Front
- VFX artist. Responsible for creating and implementing particle systems
- Material and Shader creation
- Research and Development for creating effective effects in VR
· Saints Row: Gat Out of Hell
- VFX (particle and material effects)
- Environment Art
April 12, 2013 - October 21, 2013 Freelance Digital Artist Chicago, IL
3d/2d Artist - Working as a digital artist on whatever tasks are requested.
· 3d Modeling (low poly and high poly)
· Texture and Shader creation
· Rigging (including the set up of controllers) and Skinning
· UV Layouts
· Concepting
· Illustration
· Photo manipulation and restoration
April 12, 2013 - October 21, 2013 Freelance Digital Artist Chicago, IL
3d/2d Artist - Working as a digital artist on whatever tasks are requested.
· 3d Modeling (low poly and high poly)
· Texture and Shader creation
· Rigging (including the set up of controllers) and Skinning
· UV Layouts
· Concepting
· Illustration
· Photo manipulation and restoration
March, 2007 - March, 2013 High Voltage Software Hoffman Estates, IL
Artist - While working at High Voltage Software skills were acquired to allow me to perform cross discipline work.
· Character Modeling
- Rigging, Skinning, and UV layout
· Environment and Object Modeling
- Lighting
· Texture and Shader creation
· Video Post-Production
· User Interface
· Concept Art
· Art and Design work for Social Media/ PR as well as pitch ideas and art
Released Titles-
· The Conduit
- Character and Object modeling
· Conduit 2
- Primary character modeler
· The Conduit HD
- Character, object modeler, and texture artist
· Animale’s de la Muerte
- Cinema Character Art / cinema post-production
· LeVamp
- Character and object art
· Star Wars Kinect
- Character and environment art
· Captain America: Super Soldier
- Object modeler and assistant character artist
· Disney-Pixar’s Toy Story Mania
- Object, Character and texture art
· Americas Army: True Soldier
- Object and environment art
· Nickelodeon’s Nicktoons MLB
- Character art
· Nickelodeon Dance
- Character art
· Nickelodeon Dance 2
- Character and User Interface art
· Victorious: Time to Shine
- Object art
· Dora Saves the Snow Princess
- Character and object art
Technical Skills
· 3d Studio Max
· Adobe Photoshop
· Adobe After Effects
· Adobe Premier
· UE4
· Infernal Editor
· Maya
· Crazy Bump
· NDo
· Various proprietary and industry-common game engines
Traditional Skills
· Concept and Character Design
· Game Design
· Design Fundamentals
· Art Direction
· Storyboarding
· Principles of Animation
· Color Theory
Education
2003-2006 The Illinois Institute of Art Schaumburg, IL
Bachelor of Fine Arts in Game Art and Design
· Artimation 6, Winner of Best 2D Game
· Artimation 6 and 7, Animation Qualifier, Game Design Qualifier